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EUTM file information

019158348

GRATEFUL APE


March 17, 2025

Trademark Summary

The trademark application GRATEFUL APE was filed by Ulu Digital, a.s., a corporation established under the laws of the Czech Republic (the "Applicant"). Application filed.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Recorded content (computer programs, data and information)
    2. Storage devices and media
    3. Magnetic and digital data carriers, DVDs and other digital recording media
    4. Downloadable blockchain technology computer software
    5. Computer software platforms
    6. Collaboration software platforms [software]
    7. Computer software platforms for social networking
    8. Data transfer devices
    9. Downloadable mobile applications for data transfer
    10. Computer software
    11. Custom software
    12. Collaboration management software platforms
    13. Data management software
    14. Electronically recorded data
    15. Data processing systems
    16. Data storage programs
    17. Computer database management software
    18. Encryption devices
    19. Computer software for electronic commerce
    20. Electronic identification cards
    21. Electronic memories
    22. Computers
    23. Computer software packages
    24. Authentication software
    25. Downloadable software applications
    26. Firmware
    27. Downloadable application software for smartphones
    28. Security tokens [encryption devices]
    29. Electronic payment processing software
    30. Financial management software
    31. Downloadable electronic publications
    32. Smart contract software
    33. Artificial intelligence-based interactive software
    34. Digital tokens including nonfungible token (NFT)
    35. Digital collectibles
    36. Downloadable virtual clothing
    37. Downloadable interactive characters, avatars and skins
    38. Downloadable virtual spaces and environments
    39. Downloadable virtual accessories and in-game items.
  • The mark was filed in class 25 with Clothing, footwear, headwear.
  • The mark was filed in class 30 with following description of goods:
    1. Coffee, tea, cocoa and their substitutes
    2. Bread, pastry and confectionery
    3. Chocolate
    4. Ice cream, sorbets and other ice cream products
    5. Sugar, honey, molasses
    6. Salt, flavourings, spices, preserved herbs
    7. Vinegar, sauces and other flavourings.
  • The mark was filed in class 41 with following description of goods:
    1. Educational, entertainment and sporting services
    2. Publishing, announcing and writing
    3. Organising seminars and conferences
    4. Organising competitions
    5. Organising exhibitions and festivals
    6. Organising workshops and educational programmes
    7. Organising and conducting games
    8. Rental of facilities and equipment for education, entertainment, sport and culture
    9. Rental of electronic games
    10. Rental of audio-visual and photographic equipment and facilities
    11. Electronic gaming services provided through a global communications network
    12. On-line gaming through mobile devices
    13. Organising and conducting competitions in the field of electronic sports
    14. Organising electronic sports activities
    15. Online gaming services
    16. Computer game and video game related services
    17. Entertainment services in the field of video games
    18. Training and education
    19. Seminars
    20. Audio and video production and photography
    21. Publishing and publishing of books and magazines
    22. Publishing of books and magazines in electronic form on the Internet
    23. Publishing of texts in the form of electronic media
    24. Publishing of publications
    25. Publishing services relating to periodical and non-periodical publications
    26. Electronic games services provided by means of the internet
    27. Electronic games services provided by means of the internet using a virtual environment (metaverse)
    28. Providing audio or video studio services using a virtual environment (metaverse)
    29. Providing information in the field of entertainment using a virtual environment (metaverse)
    30. Entertainment services provided in virtual environments
    31. Entertainment services in extended reality virtual environments (metaverse)
    32. Entertainment services allowing users to interact in virtual environments
    33. Organization and preparation of exhibitions in the field of metaverse
    34. All the aforesaid services being understood in the real world and in the virtual world.